So when they figure out some kind of neural interface, that builds the bridge? So instead of having this external stuff, like a fan blowing in your face or the ground moving slightly, you can just have it all happen in your head?
Mark Zuckerberg: Well, you know, when it comes to neural interfaces, there's roughly two ways to approach this problem. One is a neural interface that goes directly into your brain, and the other is the wrist-based neural interface that we showed you for the Orion smart glasses.
Yes. I guess, you know, I think it's going to be a while before we really have widespread deployment of anything that plugs directly into the brain. I think a lot of people don't want to be early adopters of this technology. You want to wait until it's fairly mature before using it.
I mean, this is going to basically start with medical use bc data singapore cases, right? So if someone loses feeling in a part of their body and now you have the ability to restore it.
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Mark Zuckerberg: Yes. So I think you would basically start with people who are pretty severely ill and whose gains are pretty significant, and then start to get people plugging into their brains to get better at playing games. Right? But it's a risk-based thing. I mean, people wear wrist devices all the time.
We basically found that while it can't give you input, it's pretty good at letting you control the computer. Essentially, you have all these extra neurons extending from your brain to control your hand. Your hand is incredibly complex and actually has lots of extra pathways for a number of reasons, like neuroplasticity. In case you lose the ability to use one part, you need to be able to use the others. Sparing is important because being able to use your hands is crucial.
Just like the first Neuralink patient
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