The larger the size, the higher the cost, and the more features mean an increase in the cost as well. But the difference between creating an application on ANDROID and IOS is the time it takes to build the application on the two platforms, as when you create an application on the Android platform, it takes 30-40% longer than creating an application on IOS, and this is due to several factors, which are as follows: Android apps are written in Java, which requires more and longer code, compared to using Swift in iOS apps, which is easier than Java.
Android is open source which means it has less overseas chinese in usa data standardization than iPhone, which increases the time it takes to develop it, while iPhone is single source and has higher standardization which is overseen by APPLE, which leads to a shorter time to develop an app on iOS. Since Android is open source, it means that the designer has to take into account all the devices that will run the application, which requires more time to implement, while iPhones are the only devices that run on iOS, so it does not take long to implement. Publishing an application on Google Play takes less time than publishing it on the Apple Store, which takes longer than the time it takes to publish an application on Google Play.
Therefore, there is a balance between creating an application on IOS and Android, as there is no difference between them or in the cost of creating a mobile application on either of them. There are a large number of ways to profit from mobile applications. Here are the most important and most common of these methods, which are as follows: Selling the application : If you are an application designer, you can design an application with a new and distinctive idea and work on selling it. Designing corporate applications: Designing an application for a company is considered one of the most important sources of income, as companies are willing to pay large sums regardless of the cost of creating a mobile application through their huge budget.
Ways to profit from mobile applications
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